Pd Vanilla에서 pd-deken을 통해 GEM 설치하기 (Mac OS X) 2016-01-25; pd-extended 0.43.4-1 on linux: 오디오 강제점유 현상 2016-01-15; pure data Ctl+5 comment shortcut 안 먹는 현상: 한글입력기 fcitx 사용시 2016-01-15; 리눅스 시스템 복사 SSD to SSD 2016-01-14 Bug smartctl USB HDD 2016-01-13. Once you download the.dmg file, double-click it. It will open a window with the Pd icon. Drag-n-drop the Pd-extended.app or Pd.app to /Applications. If you want to use PDP on Mac OS X 10.4/Tiger or 10.3/Panther, you will need to install X11 (X11 comes installed with 10.5/Leopard). It comes on the install CD/DVD that your computer came with.
Mac OS X Mavericks 10.9.5에서 테스트했다.
### Pd vanilla를 설치한다. 32Bit로 설치한다. 64비트는 아직 실험단계다.
여기서 다운받는다.
32비트를 선택한다. 64비트가 아니다.
### pd-deken을 설치한다.
터미널을 연다. 홈폴더에 있는 Library폴더는 애플이 접근금지로 막아놨다. 파인더에서 alt키로 들어가는 방법도 있긴 하다.
방법1:
Finder > Go > alt키 누름 > Library 폴더 > Pd폴더 만든다. > Pd 폴더 밑에 deken-plugin 폴더 만들고 deken-plugin.tcl 파일을 복사한다.
Adobe lightroom 6.9 mac download. 방법2:
폴더를 만든다.
$ cd
$ cd Library
$ mkdir Pd
$ cd Pd
$ mkdir deken-plugin
위에서 받은 deken-plugin.tcl 파일을 '~/Library/Pd/deken-plugin' 에 복사한다.
$ cd ~/Download/
$ mv ~/Download/deken-plugin.tcl ~/Library/Pd/deken-plugin/deken-plugin.tcl
### pd-deken을 통해 Gem을 설치한다.
pd-deken을 실행한다. Help > Find externals를 선택
검색에 gem이라고 치고 클릭한다.
Pd를 실행하면 Gem에 필요한 library가 없어서 제대로 실행이 안 된다. 필요한 라이브러리가 누락됐다. Pd-extended를 다운받고 거기서 복사해야 한다.
다음과 같이 에러가 난다. libftgl.2.dylib이 없다는 건데, 사실상 더 많은 라이브러리 파일이 필요하다.
### Pd-extended에서 필요한 라이브러리 복사하기
방법1:
$ cp -r /Applications/Pd-extended.app/Contents/lib/* ~/Library/Pd/Gem/libs/
방법2:
필자가 개인적으로 복사해 둔 파일을 ~/Library/Pd/Gem/libs에 복사한다.
파인더에서 본 폴더위치는 다음과 같다. 다음과 같은 라이브러리 파일이 필요한 것이다.
다시 Pd를 실행하고 Startup에서 Gem/Gem을 추가한다.
Pd를 재시작하고, LOG 레벨을 4로 맞춰서 확인해 보자. Gem이 제대로 로딩됐다.
Gem을 테스트해보자.
끝
You'll need an Internet connection the first time you launch a game, but after that you can play offline without any issues.On other distributions, you can download, extract them somewhere and run them in any way that is convenient (from a terminal, creating a shortcut, etc.). How download mods for minecraft mac. Install and run the game:. You'll need Java and some dependencies, most of which should already be present on common Linux desktops.alternateDownloadFirstJust so you know, by downloading any of the software on this page, you agree to the.
한줄요약:
pd-deken으로 gem설치가 되지만, 필요한 라이브러리(dylib)가 함께 설치가 안되서, pd-extended에서 복사하면 된다.
문의사항은 다음 그룹에서 논의할수 있다.
Original author(s) | Miller Puckette |
---|---|
Stable release | 0.50-2[1] / October 6, 2019; 12 months ago[1] |
Repository | |
Type | Visual programming language |
License | Modified BSD |
Website | puredata.info |
Paradigm | Dataflow |
---|---|
Designed by | Miller S. Puckette |
First appeared | 1996 |
Stable release | 0.50-2 / October 6, 2019; 12 months ago |
OS | Cross-platform |
License | Modified BSD |
Website | puredata.info |
Influenced by | |
Patcher |
Pure Data (Pd) is a visual programming language developed by Miller Puckette in the 1990s for creating interactivecomputer music and multimedia works. While Puckette is the main author of the program, Pd is an open-source project with a large developer base working on new extensions. It is released under a license similar to the BSD license. It runs on GNU/Linux, Mac OS X, iOS, Android and Windows. Ports exist for FreeBSD and IRIX.
Pd is very similar in scope and design to Puckette's original Max program, developed while he was at IRCAM, and is to some degree interoperable with Max/MSP, the commercial predecessor to the Max language. They may be collectively discussed as members of the Patcher[2] family of languages.
With the addition of the Graphics Environment for Multimedia (GEM) external, and externals designed to work with it (like Pure Data Packet / PiDiP for Linux, Mac OS X), framestein for Windows, GridFlow (as n-dimensional matrix processing, for Linux, Mac OS X, Windows), it is possible to create and manipulate video, OpenGL graphics, images, etc., in realtime with extensive possibilities for interactivity with audio, external sensors, etc.
Pd is natively designed to enable live collaboration across networks or the Internet, allowing musicians connected via LAN or even in disparate parts of the globe to create music together in real time. Pd uses FUDI as a networking protocol.
Similarities to Max[edit]
Pure Data and Max are both examples of dataflow programming languages. In such languages, functions or 'objects' are linked or 'patched' together in a graphical environment which models the flow of the control and audio. Unlike the original version of Max, however, Pd was always designed to do control-rate and audio processing on the host central processing unit (CPU), rather than offloading the sound synthesis and signal processing to a digital signal processor (DSP) board (such as the ArielISPW which was used for Max/FTS). Pd code forms the basis of David Zicarelli's MSP extensions to the Max language to do software audio processing.[3]
Like Max, Pd has a modular code base of externals or objects which are used as building blocks for programs written in the software. This makes the program arbitrarily extensible through a public API, and encourages developers to add their own control and audio routines in the C programming language, or with the help of other externals, in Python, Scheme, Lua, Tcl, and many others. However, Pd is also a programming language. Modular, reusable units of code written natively in Pd, called 'patches' or 'abstractions', are used as standalone programs and freely shared among the Pd user community, and no other programming skill is required to use Pd effectively.
Language features[edit]
Like Max, Pd is a dataflow programming language. As with most DSPsoftware, there are two primary rates at which data is passed: sample (audio) rate, usually at 44,100 samples per second, and control rate, at 1 block per 64 samples. Control messages and audio signals generally flow from the top of the screen to the bottom between 'objects' connected via inlets and outlets.
Pd supports four basic types of text entities: messages, objects, atoms, and comments. Atoms are the most basic unit of data in Pd, and they consist of either a float, a symbol, or a pointer to a data structure (in Pd, all numbers are stored as 32-bit floats). Messages are composed of one or more atoms and provide instructions to objects. A special type of message with null content called a bang is used to initiate events and push data into flow, much like pushing a button.
Pd's native objects range from the basic mathematical, logical, and bitwise operators found in every programming language to general and specialized audio-rate DSP functions (designated by a tilde (~) symbol), such as wavetable oscillators, the Fast Fourier transform (fft~), and a range of standard filters. Data can be loaded from file, read in from an audio board, MIDI, via Open Sound Control (OSC) through a FireWire, USB, or network connection, or generated on the fly, and stored in tables, which can then be read back and used as audio signals or control data.
Data structures[edit]
One of the key innovations in Pd over its predecessors has been the introduction of graphical data structures. These can be used in a large variety of ways, from composing musical scores, sequencing events, to creating visuals to accompany Pd patches or even extending Pd's GUI.
Living up to Pd's name, data structures enable Pd users to create arbitrarily complex static as well as dynamic or animated graphical representations of musical data. Much like C structs, Pd's structs are composed of any combination of floats, symbols, and array data that can be used as parameters to describe the visual appearance of the data structure or, conversely, to control messages and audio signals in a Pd patch. In Puckette's words:
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Pd is designed to offer an extremely unstructured environment for describing data structures and their graphical appearance. The underlying idea is to allow the user to display any kind of data he or she wants to, associating it in any way with the display. To accomplish this Pd introduces a graphical data structure, somewhat like a data structure out of the C programming language, but with a facility for attaching shapes and colors to the data, so that the user can visualize and/or edit it. The data itself can be edited from scratch or can be imported from files, generated algorithmically, or derived from analyses of incoming sounds or other data streams.
Language limitations[edit]
Though a powerful language, Pd has certain limitations in its implementation of object-oriented concepts.[5] For example, it is very difficult to create massively parallel processes because instantiating and manipulating large lists of objects (spawning, etc.) is impossible due to a lack of a constructor function. Further, Pd arrays and other entities are susceptible to namespace collisions because passing the patch instance ID is an extra step and is sometimes difficult to accomplish.
Projects using Pure Data[edit]
Pure Data has been used as the basis of a number of projects, as a prototyping language and a sound engine. The table interface called the Reactable[6] and the abandoned iPhone app RjDj both embed Pd as a sound engine.
Pd has been used for prototyping audio for video games by a number of audio designers. For example, EAPd is the internal version of Pd that is used at Electronic Arts (EA). It has also been embedded into EA Spore.[7]
Pd has also been used for networked performance, in the Networked Resources for Collaborative Improvisation (NRCI) Library.[8]
Code examples[edit]
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- Pure Data visual code sample patches
Patch 1: Hello world program in Pd.
Patch 2: Reverberation in Pd.
Patch 3: Filters and data flow in Pd.
- The first patch prints 'hello world' to the display.
- The second patch applies reverberation to the incoming signal from channel 1, then emits it on channels 1 and 2.
- The last, more complex patch filters white noise at 9000 Hz (with a Q of 20), then fades it in and out each second over the course of a half second. In Pd, time is measured in milliseconds, thus the '1000' is one second and the '500' is a half second.
See also[edit]
Notes[edit]
- ^ ab'Update Release Scripts and Pd Version Number to 0.48-1'. GitHub Pd repo. Retrieved 6 October 2019.
- ^Puckette, M. (1988). The patcher. In Proceedings of International Computer Music Conference.
- ^'FAQ: Max 4 - Cycling '74'. Retrieved 5 January 2017.
- ^Pd Documentation Chapter 2 — 2.9. Data structures
- ^'Possibilities#2: Audio Layer'. 2 March 2010. Retrieved 5 January 2017.
- ^Jorda, Sergi; Kaltenbrunner, Martin; Geiger, Gunter; Bencina, Ross (2005). 'ICMC2005: The ReacTable'(PDF). Music Technology Group/IUA, Universitat Pompeu Fabra.
- ^Kosak, Dave (20 February 2008). 'Gamespy: The Beat Goes on: Dynamic Music in Spore'. GameSpy. IGN Entertainment, Inc.
- ^'Networked Resources for Collaborative Improvisation (NRCI)'. Center for Computer Research in Music and Acoustics. Department of Music, Stanford University.
References[edit]
- Danks, M. (1996). The graphics environment for max. In: Proceedings of the International Computer Music Conference, pp. 67–70. International Computer Music Association.
- Danks, M. (1997). Real-time image and video processing in Gem. In: Proceedings of the International Computer Music Conference, pp. 220–223. International Computer Music Association.
- Puckette, M. S. (1996) Pure Data. Proceedings, International Computer Music Conference. San Francisco: International Computer Music Association, pp. 269–272.
- Puckette, M. S. (1997). Pure data. In: Proceedings of the International Computer Music Conference, pp. 224–227. International Computer Music Association.
Further reading[edit]
- Puckette, Miller Smith (2007). The Theory and Technique of Electronic Music. World Scientific, Singapore. ISBN978-981-270-541-9.
- Kreidler, Johannes (2009). Loadbang: Programming Electronic Music in Pure Data. Wolke Verlag, Hofheim. ISBN978-3-936000-57-3.
- Pd~graz, ed. (2006). bang Pure Data. Wolke Verlag, Hofheim. ISBN978-3-936000-37-5.
- Farnell, Andy J (2010). Designing Sound. The MIT Press. ISBN978-0-262-01441-0.
- Brinkmann, Peter (2012). Making Musical Apps – Real-time audio synthesis on Android and iOS. O'Reilly Media. ISBN978-1-4493-1490-3.
- Barkl, Michael (2012). Composition: Pure Data as a Meta-Compositional Instrument. ISBN3-8383-1647-9.
- Barkl, Michael (2018). Pure Data as a Meta-Compositional Instrument: Compositions Volume 1. ISBN978-3-659-88634-8.
- Barkl, Michael (2018). Pure Data as a Meta-Compositional Instrument: Compositions Volume 2. ISBN978-3-659-96899-0.
- Matsumura, Sei (2012). Pd Recipe Book ―Pure Dataではじめるサウンドプログラミング. ISBN978-4-86100-780-4.
- Habibdoost, Mansoor (2013). Pd Elementary Method (in Farsi) - PDF and patches (مبانی بنیادین نرم افزار پی دی نوشته منصور حبیب دوست).
External links[edit]
- Official website